Scout

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Scouts often use deadly poisons or burning spells. They are also able to sometimes hit twice in a row.

Class Details

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The Scout image
Former Adventurer
Promotion Rogue, Shaman
Specialization Dexterity
Techniques Damage over time effects, Extra attacks
Guild hall Scout's Outpost in Eclis

Requirements

To specialize in this class, player's character has to meet the following requirements.

Level 20
Attribute 100 Dexterity
Attribute 80 Power OR 80 Intellect OR 80 Constitution

Class Charms

Scout Charms
Name Level Required Melee Damage Melee Bane Over 4 Turns Magic Damage Magic Bane Over 4 Turns Other Effects
Scout's Daggers 20 14 (45% P) 20
Scout's Knives 23 16 (45% P) 24
Scout's Handblades 27 18 (45% P) 28
Scout's Spear 20 15 (15% P) 20 10 armor (cumul.)
Scout's Javelin 23 18 (15% P) 24 12 armor (cumul.)
Scout's Lance 27 20 (15% P) 28 13 armor (cumul.)
Scout's Sword 20 17 (10% P) 20
Scout's Rapier 23 20 (10% P) 24
Scout's Katana 27 23 (10% P) 28
Scout's Ice Wand 20 15 (33% P) 20
Scout's Ice Scroll 23 17 (33% P) 24
Scout's Frost Burn 27 20 (33% P) 28
Scout's Lightning Wand 20 16 (25% P) 20
Scout's Lightning Scroll 23 19 (25% P) 24
Scout's Static Burn 27 21 (25% P) 28
Scout's Shadow Wand 20 18 20 Destroy 5 ward
Scout's Shadow Scroll 23 21 24 Destroy 6 ward
Scout's Dark Burn 27 24 28 Destroy 11 ward;
Hastened Strike 20 15 1 Spirit on self, Extra Action
Hastened Blast 23 18 1 Spirit on self, Extra action
Hastened Head Hit 27 1 Spirit, 1 Spirit on self, Extra action