Guild Wars

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Revision as of 16:34, 10 July 2010 by Freyajack (talk | contribs) (Apparently it is not always exactly time 4.0 for elite squads - I added a tilda.)
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Guild Action Points

  • Guilds gain action points just like players, and appear to be subject to the same diminishing returns and cap.

Guild Battle

  • A Guild must have 12+ members to send or accept a challenge.
  • Guild Battles cost the aggressor 70 Guild Action Points and the defender 50 Guild Action Points.
  • The aggressor determines the number of squads involved in the battle.
  • The defender can decline the battle request. Requests are automatically declined after 24 hours.
  • Upon challenge acceptance, the battle commences in 6 hours.
  • Sanctuary Seals can be used by both the aggressor and the defender.
  • Guild ratings are adjusted by up to 20 points for each party and Guild Honor Points are awarded to the victor.

Guild Siege

  • A Guild must have 12+ members to initiate, or be the target of, a siege. To initiate a siege, the attacker must have the War Banner.
  • Sieges cost the aggressor 210 Guild Action Points.
  • The defender has 24 hours to prepare for the siege but cannot prevent the attack.
  • Only the defender may use seals.
  • If the siege is successful, the attacker will destroy part of the victim's building progress (if any), and pillage gold from it for its own vault.
  • Gold is not lost from the vault of the defender.
  • In this mode, squads from an outnumbered guild may have to fight more than once, and they will have a cumulative HP and spirit penalty at the start of each additional battle.

Scoring a Squad Fight

  • Total the levels of all the participants in a squad vs. squad battle. Multiply this by 2.5 (~4.0 if elite) to get how many points the winning squad earns.

Intersquad Training

  • Training fights cost 20 Guild Action Points, and require the Training Grounds
  • The officer selects two squads, and has them fight each other.
  • No rewards or penalties are given in these fights. They are merely for assessing the strength of your squads.


  • There Can Be Only One: Be the last character alive at the end of a battle.
  • Over My Dead Body!: Use over 70 turns of Protect in a guild battle.
  • Out of our League: Win every fight in an offensive GvG siege against a guild within 300 rating of yours.