Difference between revisions of "25th Contest"

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(Overall winners will be added when announced.)
 
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==Shuffle Your Deck==
 
==Shuffle Your Deck==
  
Started October 16, 2010.
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Started October 16, 2010. Ended November 7, 2010.
  
This contest once again takes place on the contest server, but with much different rules:
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This contest once again took place on the contest server, but with much different rules:
  
* '''Main rule: Everyone is given "booster packs" containing 10 level 40+ charms each (6 Common, 3 Uncommon, 1 Rare/Epic)''':
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* '''Main rule: Everyone was given "booster packs" containing 10 level 40+ charms each (6 Common, 3 Uncommon, 1 Rare/Epic)''':
 
** ''Trials of Estiah'': Vendor/PvP Craft/Post and Early T3 charms (8 in round 1, 7 in round 2, 6 in round 3)
 
** ''Trials of Estiah'': Vendor/PvP Craft/Post and Early T3 charms (8 in round 1, 7 in round 2, 6 in round 3)
 
** ''Might of Baralas'': T3 Dungeon charms (4 in round 1, 3 in round 2 and 3)
 
** ''Might of Baralas'': T3 Dungeon charms (4 in round 1, 3 in round 2 and 3)
 
** ''A Hero's Calling'': Class charms and Forge epics (4 in round 1, 3 in round 2 and 3)
 
** ''A Hero's Calling'': Class charms and Forge epics (4 in round 1, 3 in round 2 and 3)
 
** ''Dark Flames of Lygnus'': Team-based charms (4 in round 2, 6 in round 3)
 
** ''Dark Flames of Lygnus'': Team-based charms (4 in round 2, 6 in round 3)
* Characters have 800 HP and 60 Spirit
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* Characters had 800 HP and 60 Spirit
* Using the charms obtained from the boosters, players must build a gear for 1v1 coliseum.  Each character only has enough resources for 5 coliseums.
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* Using the charms obtained from the boosters, players built a gear for 1v1 coliseum.  Each character only had enough resources for 5 coliseums.
* Anyone getting first or second obtains tokens that are used to boost stats: 2 tokens for a win, 1 for second.  These are used to verify wins. [[Coliseum Master]] is obtained as normal but does nothing.
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* Anyone getting first or second obtained tokens that were used to boost stats: 2 tokens for a win, 1 for second.  These were used to verify wins.
* After one week, the charms will be wiped, new boosters will be handed out, and the 2v2 coliseum will be opened, again with 5 coliseums allowed per character. After 1 week of 2v2 coliseum, the process repeats one more time for 3v3.
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* After one week, the charms were wiped, new boosters were handed out, and the coliseum was set to 2v2 only.
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* After a week of 2v2, the process repeated with 3v3. 3v3 was extended by 2 days to make sure everyone got their 5 plays in
  
 
==Rewards==
 
==Rewards==
*Each player will win a prize for their best performance in a specific bracket (as shown by their stat increases from using tokens):
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*Each player won a prize for their best performance in a specific bracket (as shown by their stat increases from using tokens):
 
** 610: 25 Phoenix Feathers
 
** 610: 25 Phoenix Feathers
 
** 609: 15 Phoenix Feathers
 
** 609: 15 Phoenix Feathers

Latest revision as of 21:13, 7 November 2010

Shuffle Your Deck

Started October 16, 2010. Ended November 7, 2010.

This contest once again took place on the contest server, but with much different rules:

  • Main rule: Everyone was given "booster packs" containing 10 level 40+ charms each (6 Common, 3 Uncommon, 1 Rare/Epic):
    • Trials of Estiah: Vendor/PvP Craft/Post and Early T3 charms (8 in round 1, 7 in round 2, 6 in round 3)
    • Might of Baralas: T3 Dungeon charms (4 in round 1, 3 in round 2 and 3)
    • A Hero's Calling: Class charms and Forge epics (4 in round 1, 3 in round 2 and 3)
    • Dark Flames of Lygnus: Team-based charms (4 in round 2, 6 in round 3)
  • Characters had 800 HP and 60 Spirit
  • Using the charms obtained from the boosters, players built a gear for 1v1 coliseum. Each character only had enough resources for 5 coliseums.
  • Anyone getting first or second obtained tokens that were used to boost stats: 2 tokens for a win, 1 for second. These were used to verify wins.
  • After one week, the charms were wiped, new boosters were handed out, and the coliseum was set to 2v2 only.
  • After a week of 2v2, the process repeated with 3v3. 3v3 was extended by 2 days to make sure everyone got their 5 plays in

Rewards

  • Each player won a prize for their best performance in a specific bracket (as shown by their stat increases from using tokens):
  • In addition, the 5 players with the best overall score will obtain a level 44 epic of their (planned) tier 3 class. The grand winner gets a custom-named charm.

25th Contest